Feature request #1595

Legend does not correspond to map content

Added by jachym - over 15 years ago. Updated over 10 years ago.

Status:Closed
Priority:Low
Assignee:Martin Dobias
Category:Map Legend
Pull Request or Patch supplied:No Resolution:fixed/implemented
Easy fix?:No Copied to github as #:11655

Description

While loading large vector (postgis) data, it is possible to switch the layers off, while the data are beeing rendered.

The layer is than in the map, but according to legend, it should be turned off.

How to reproduce:
  • Display large vector data layer
  • While it is rendered, click at the layer checkbox - the layer is still rendered
  • After the layer is rendered, in the legend, it is switched off, but it is in the map

History

#1 Updated by Giovanni Manghi over 15 years ago

Ok I replicated it with Qgis 1.2 from trunk under Ubuntu 9.04, but in my opinion is not that annoying, in fact when you click again on the layer in the legend, it switches on and it remains (as expected) in the map canvas.

Maybe is worth changing this ticket to enhancement?

#2 Updated by Giovanni Manghi over 15 years ago

I'll change this to enhancement. Furthermore if the maps are not be rendered when added to the canvas, an option to do that exist in "options -> rendering".

#3 Updated by Volker Fröhlich almost 14 years ago

This might be a relevant bug for future multi-thread rendering.

#4 Updated by Giovanni Manghi almost 13 years ago

  • Target version changed from Version 1.7.0 to Version 1.7.4

#5 Updated by Giovanni Manghi over 12 years ago

  • Target version changed from Version 1.7.4 to Version 2.0.0

#6 Updated by Pirmin Kalberer about 12 years ago

  • Target version changed from Version 2.0.0 to Future Release - Nice to have

#7 Updated by Martin Dobias over 10 years ago

  • Pull Request or Patch supplied set to No
  • Status changed from Open to Closed
  • Target version changed from Future Release - Nice to have to Version 2.4
  • Resolution set to fixed/implemented

Fixed with the switch to multi-threaded rendering

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