Feature request #14877
Add opacity slider for colour chooser in 2.5D renderer
Status: | Closed | ||
---|---|---|---|
Priority: | Normal | ||
Assignee: | - | ||
Category: | Symbology | ||
Pull Request or Patch supplied: | No | Resolution: | |
Easy fix?: | No | Copied to github as #: | 22830 |
Description
For now roof, wall and shadow colors for 2.5D renderer can’t be made transparent. I thought a standard color chooser is used for colors there, but it’s missing opacity slider. That should be quite handy when rendering buildings.
Associated revisions
Allow opacity change for 25d renderer colors (fix #14877)
Allow opacity change for 25d renderer colors (fix #14877)
(cherry-picked from 7af95b10a0e3e4946940dfb0cb85486ff992e608)
History
#1 Updated by Nyall Dawson over 8 years ago
- Status changed from Open to Closed
Fixed in changeset 7af95b10a0e3e4946940dfb0cb85486ff992e608.
#2 Updated by Nikolay Lebedev over 8 years ago
Checked that transparency commit. It mostly works, but when `Shade walls based on aspect` checkbox is turned on, wall opacity can’t be changed. I guess wall color get's calculated in that case, and opacity value doesn't get applied to the calculated colour.
Reopen?