Revision:

Revisions

# Date Author Comment
4d5ff787 2023-08-25 05:34 AM Mathieu Pellerin - nIRV

[ui][symbology] Fix customized graduated renderer label format and precision not restored (fixes #54255)

a820ecf2 2023-08-25 03:26 AM Mathieu Pellerin - nIRV

[ui] Fix svg selector widget's parameters view not closing field expression when losing focus

6472e401 2023-08-25 02:16 AM Andrea Giudiceandrea

[layout] set clear value to 0 for grid offset spinboxes

fd51ae6c 2023-08-25 02:16 AM Andrea Giudiceandrea

[layout] set clear value to 0 for grid offset spinboxes

608a8029 2023-08-25 02:12 AM Andrea Giudiceandrea

[layout] set clear value to 0 for grid offset spinboxes

0710c505 2023-08-24 11:57 PM Jean Felder

qgs3dmapscene: Delete the terrain to properly stop active jobs

When a terrain (a `QgsTerrainEntity`) is replaced by a new one (in
`Qgs3DMapSettings::setTerrainGenerator()`),
`Qgs3DMapScene::createTerrain()` is called. This method removes the
existing `QgsTerrainEntity` by calling `mTerrain->deleteLater()` and...

b7a10019 2023-08-24 11:57 PM Jean Felder

qgschunkedentity: Disconnect finished signal when a job is canceled

This prevents a crash in `QgsChunkedEntity::onActiveJobFinished()`
which tries to access a job that no long exists.

9b1716dc 2023-08-24 11:57 PM Jean Felder

qgschunkedentity: Simplify while logic in startJobs()

7d8abe07 2023-08-24 11:22 PM Jean Felder

qgs3dmapscene: Delete the terrain to properly stop active jobs

When a terrain (a `QgsTerrainEntity`) is replaced by a new one (in
`Qgs3DMapSettings::setTerrainGenerator()`),
`Qgs3DMapScene::createTerrain()` is called. This method removes the
existing `QgsTerrainEntity` by calling `mTerrain->deleteLater()` and...

1a54c09a 2023-08-24 11:22 PM Jean Felder

qgschunkedentity: Disconnect finished signal when a job is canceled

This prevents a crash in `QgsChunkedEntity::onActiveJobFinished()`
which tries to access a job that no long exists.

a52a0867 2023-08-24 11:22 PM Jean Felder

qgschunkedentity: Simplify while logic in startJobs()

55a40d3a 2023-08-24 05:28 PM Jean Felder

qgs3dmapscene: Delete the terrain to properly stop active jobs

When a terrain (a `QgsTerrainEntity`) is replaced by a new one (in
`Qgs3DMapSettings::setTerrainGenerator()`),
`Qgs3DMapScene::createTerrain()` is called. This method removes the
existing `QgsTerrainEntity` by calling `mTerrain->deleteLater()` and...

00939e47 2023-08-24 05:28 PM Jean Felder

qgschunkedentity: Disconnect finished signal when a job is canceled

This prevents a crash in `QgsChunkedEntity::onActiveJobFinished()`
which tries to access a job that no long exists.

b2455eab 2023-08-24 05:28 PM Jean Felder

qgschunkedentity: Simplify while logic in startJobs()

6e5be3c5 2023-08-24 05:28 PM Jean Felder

qgs3dmapscene: Delete the terrain to properly stop active jobs

When a terrain (a `QgsTerrainEntity`) is replaced by a new one (in
`Qgs3DMapSettings::setTerrainGenerator()`),
`Qgs3DMapScene::createTerrain()` is called. This method removes the
existing `QgsTerrainEntity` by calling `mTerrain->deleteLater()` and...

10107142 2023-08-24 05:28 PM Jean Felder

qgschunkedentity: Disconnect finished signal when a job is canceled

This prevents a crash in `QgsChunkedEntity::onActiveJobFinished()`
which tries to access a job that no long exists.

40283baf 2023-08-24 05:28 PM Jean Felder

qgschunkedentity: Simplify while logic in startJobs()

c2e00b2f 2023-08-24 05:22 PM Jean Felder

[3D] crash - Fix terrain reloading (#54328)

44b84b5f 2023-08-24 11:33 AM Nyall Dawson

Add algorithm to convert content from a GLTF/GLB file to standard
vector layer features

Allows conversion of 3d tile content to editable formats

d77e978d 2023-08-24 10:39 AM Nyall Dawson

Handle the situation where a stored component type is incorrect
and not sufficient to store the actual number of stored points

Ports the workaround from https://github.com/CesiumGS/cesium-native/blob/d9172461e2d53f19d050ebc39f24a4f4ef5b9224/CesiumGltfReader/src/decodeDraco.cpp#L101

aad269ee 2023-08-24 10:37 AM Nyall Dawson

Fix misleading error message

Submitted upstream as https://github.com/syoyo/tinygltf/pull/446

b35988e4 2023-08-24 10:37 AM Nyall Dawson

Raise a warning when encountering emissiveFactor with array length
of 4 instead of aborting the model loading

Submitted upstream as https://github.com/syoyo/tinygltf/pull/445

0ffb2400 2023-08-24 10:37 AM Nyall Dawson

Upgrade tinygltf to 2.8.14

No relevant fixes, just minimizing diff with upstream

13fe41dc 2023-08-24 10:27 AM Nyall Dawson

Add a fallback fill symbol to the 2d tiled scene texture renderer
to use when scenes have no textures available for some primitives

Since there's no way to determine in advance whether or not a scene
will actually have textures, this prevents the non-ideal situation...

50a69a24 2023-08-24 10:09 AM Nyall Dawson

Add missing icon

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