[ui][symbology] Fix customized graduated renderer label format and precision not restored (fixes #54255)
[ui] Fix svg selector widget's parameters view not closing field expression when losing focus
[layout] set clear value to 0 for grid offset spinboxes
qgs3dmapscene: Delete the terrain to properly stop active jobs
When a terrain (a `QgsTerrainEntity`) is replaced by a new one (in`Qgs3DMapSettings::setTerrainGenerator()`),`Qgs3DMapScene::createTerrain()` is called. This method removes theexisting `QgsTerrainEntity` by calling `mTerrain->deleteLater()` and...
qgschunkedentity: Disconnect finished signal when a job is canceled
This prevents a crash in `QgsChunkedEntity::onActiveJobFinished()`which tries to access a job that no long exists.
qgschunkedentity: Simplify while logic in startJobs()
[3D] crash - Fix terrain reloading (#54328)
Add algorithm to convert content from a GLTF/GLB file to standardvector layer features
Allows conversion of 3d tile content to editable formats
Handle the situation where a stored component type is incorrectand not sufficient to store the actual number of stored points
Ports the workaround from https://github.com/CesiumGS/cesium-native/blob/d9172461e2d53f19d050ebc39f24a4f4ef5b9224/CesiumGltfReader/src/decodeDraco.cpp#L101
Fix misleading error message
Submitted upstream as https://github.com/syoyo/tinygltf/pull/446
Raise a warning when encountering emissiveFactor with array lengthof 4 instead of aborting the model loading
Submitted upstream as https://github.com/syoyo/tinygltf/pull/445
Upgrade tinygltf to 2.8.14
No relevant fixes, just minimizing diff with upstream
Add a fallback fill symbol to the 2d tiled scene texture rendererto use when scenes have no textures available for some primitives
Since there's no way to determine in advance whether or not a scenewill actually have textures, this prevents the non-ideal situation...
Add missing icon
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